MULTIPLAYER

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If you’ve been hot on the forums eagerly awaiting the release of Expeditions: Conquistador, then you already know that we introduced a multiplayer skirmish mode this week to the community.  Some of you might be interested to know how this came about.

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MORAL SYSTEM OR MORALE SYSTEM?

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Expeditions: Conquistador uses a morale system to relay to the player how they are perceived as the leader of the expedition. When developing the concept for the game, our designers contemplated the various trials and difficulties of leading an expedition. One such trial of leadership is the handling of morale. Morale is the confidence, enthusiasm, and discipline of each of the members of the expedition at any given time. It shifts beneath a leader’s feet like the sea.

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STRATEGY VS TACTICS

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As we have refined our combat system, we here at Logic Artists have discussed our principles of strategy versus tactics and what that really means in Expeditions: Conquistador. The 10 different character classes (11 if you count civilians!) allow players to develop a variety of strategies. For example, using elevation and cover to protect one’s units is important. So is forcing your enemy into choke-points (narrowings that few units may travel through simultaneously).

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