Here at Logic Artists we have been fortunate to bring together a number of young and talented people to make games and we feel that they deserve their own kudos for what they have done and are doing here at the studio. Over the next few months we will be publishing a series of Employee Spotlights, to showcase our team and give our readers and fans some insight into how we go about making games here at Logic Artists. We are pleased to begin this spotlight series with Søren Gravesen, our resident CG Artist.
Hello to all of our valiant conquistadors out there, here’s the scoop, since we released we’ve received lots of great feedback from the community, some of it pointed out bugs, some of it brought up thoughts on balance, and even more were pressing for additional content. So we have been working hard the last month to bring a new update that not only addresses those pesky bugs, but works in some balance to the Mexico campaign, and adds a bunch of new content for free!
It has been an exciting journey for us here at the Logic Artists studio, our collective dream is now a reality, and it was thanks in no small part to this list of wonderful people. Our Kickstarter Backers have been incredible, championing our cause on countless occasions.
If you’ve been hot on the forums eagerly awaiting the release of Expeditions: Conquistador, then you already know that we introduced a multiplayer skirmish mode this week to the community. Some of you might be interested to know how this came about.
Expeditions: Conquistador uses a morale system to relay to the player how they are perceived as the leader of the expedition. When developing the concept for the game, our designers contemplated the various trials and difficulties of leading an expedition. One such trial of leadership is the handling of morale. Morale is the confidence, enthusiasm, and discipline of each of the members of the expedition at any given time. It shifts beneath a leader’s feet like the sea.
As we have refined our combat system, we here at Logic Artists have discussed our principles of strategy versus tactics and what that really means in Expeditions: Conquistador. The 10 different character classes (11 if you count civilians!) allow players to develop a variety of strategies. For example, using elevation and cover to protect one’s units is important. So is forcing your enemy into choke-points (narrowings that few units may travel through simultaneously).